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Ninja GaiDen's influence Options · View
Roth
Posted: Sunday, December 26, 2004 3:25:08 AM


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Joined: 12/18/2004
Posts: 2,644
Location: Danville, IL
Ninja GaiDen has been a huge influence on video games as we know them today. As games progressed, and gamers screamed for more, it was only fitting that theatrical type intermissions were added to games. Taking the storytelling style elements a step further than games such as Golgo-13: Top Secret Episode, and adding something called 'cinema screens.' Games are now done in full CG mode, with the story taking precedence over most other things. I thank Tecmo for this, and the games made by other companies that followed on the NES (i.e. The Mafat Conspiracy, Vice: Project Doom). May the stories only get better!

http://robertlbryant.com
Luke
Posted: Sunday, December 26, 2004 3:53:32 AM


Rank: Bowser
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Joined: 12/13/2004
Posts: 3,577
Location: Ontario, Canada
I agree that a good story is a great thing, but we can't let the story, or graphics or any other factor get in the way of playability. That seems to be the trend with a lot of games these days. make it pretty, then make it play. which I strongly disagree with.

Roth
Posted: Sunday, December 26, 2004 4:05:01 AM


Rank: Bowser
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Joined: 12/18/2004
Posts: 2,644
Location: Danville, IL
Yes, I agree with that. I think I kind of left something out when I typed that up. :oops:

I definately prefer playability over the story. I do however, love a great video game story, and seeing how they portray it. Most of the time with stories out now, it seems as if they kind of just stand there and talk. It's not until near the end of the game that they start doing more with the story. That's what I love about NG! Character's interacting with each other, and things happening. Lots of power to it!

http://robertlbryant.com
Nes-a-holic
Posted: Monday, January 10, 2005 10:11:47 PM


Rank: Koopa Paratroopa
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Joined: 11/29/2004
Posts: 396
Location: Holland
The games are defenatly cool,great to play, cool story parts,i love the graphix of the parts in between and when playing.
Sometimes it's abit to easy if you ask me,but i still play 'em quite often.

My NES collection so far...
Roth
Posted: Monday, January 10, 2005 10:21:25 PM


Rank: Bowser
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Joined: 12/18/2004
Posts: 2,644
Location: Danville, IL
"Nes-a-holic" wrote:
Sometimes it's abit to easy if you ask me,but i still play 'em quite often.


I'll agree with you on part one and two, but the third NG is friggin' tough! The last time I played that (NesterDC) I couldn't get through the Ancient Ship of Doom! Really tough game...

http://robertlbryant.com
Nes-a-holic
Posted: Monday, January 10, 2005 10:27:00 PM


Rank: Koopa Paratroopa
Groups: Member

Joined: 11/29/2004
Posts: 396
Location: Holland
True, i beat 1,2, 3 i'm still working on, too much games to play,alot unfinished games.

My NES collection so far...
ZombieHunterX
Posted: Tuesday, January 11, 2005 12:25:52 AM


Rank: Koopa Paratroopa
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Joined: 12/27/2004
Posts: 357
Location: Raccoon City
NG II's got NOTHING on the first one in terms of difficulty. I blasted through II in a couple hours. The first one took a lot more memorization and trial and error.

Roth
Posted: Tuesday, January 11, 2005 3:07:26 AM


Rank: Bowser
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Posts: 2,644
Location: Danville, IL
Yeah, part II is definately the easy one of the series. Really good game, but still easy. One of my favorite things about is the 'Ghost Ninjas' you can have. That was a neat concept. Overall, the difficulty goes from III, to I, to II.

http://robertlbryant.com
Luke
Posted: Tuesday, January 11, 2005 3:36:39 AM


Rank: Bowser
Groups: Member , Moderators

Joined: 12/13/2004
Posts: 3,577
Location: Ontario, Canada
"Roth" wrote:
Yeah, part II is definately the easy one of the series. Really good game, but still easy. One of my favorite things about is the 'Ghost Ninjas' you can have. That was a neat concept. Overall, the difficulty goes from III, to I, to II.


the ghost ninjas were cool, but I could never really make use of them....
by the time I got them into position the enemy moves and they're useless :P

Roth
Posted: Tuesday, January 11, 2005 3:55:51 AM


Rank: Bowser
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Joined: 12/18/2004
Posts: 2,644
Location: Danville, IL
Ah... they were ideal for boss fights. Against Funky Dynamite, you jump off a platform and hit him. When he drops, your ninjas are in place to hit him when he goes back up. Then he goes back down. Just repeat. That's the most effective use of them... bosses. They're all in one room screens, so there are three of you, and one of them (and they're usually big! Easy targets).

http://robertlbryant.com
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