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Modding an N64 Options · View
Cpt.Rad Spencer
Posted: Wednesday, May 03, 2006 8:37:07 PM


Rank: Hammer Bros.
Groups: Member

Joined: 3/22/2005
Posts: 1,869
Location: Rapid City , SoDak
how should i do this, i need some ideas, oh yeah the sides are cut ill take a picture sometime soon. I really wanna put like a FUR covering to it.


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Death_by_Powerpoint
Posted: Wednesday, May 03, 2006 11:43:20 PM


Rank: Koopa Troopa
Groups: Member

Joined: 6/21/2005
Posts: 148
Location: Yokosuka, Japan
Big bonus points if you "skin" a stuffed pikachu for your fur.

American old school gamer stationed in Japan. PM me for all your import gaming needs.
Wankelfast
Posted: Tuesday, October 03, 2006 7:35:06 PM

Rank: Koopa Troopa
Groups: Member

Joined: 5/10/2006
Posts: 49
I need info on moddin' a N64 to use component cables (HD..) ANYONE HAVE A WAY....?
Luke
Posted: Tuesday, October 03, 2006 9:21:36 PM


Rank: Bowser
Groups: Member , Moderators

Joined: 12/13/2004
Posts: 3,577
Location: Ontario, Canada
"Wankelfast" wrote:
I need info on moddin' a N64 to use component cables (HD..) ANYONE HAVE A WAY....?


The only way that can be accomplished is with the use of an RGB to component conversion circuit, which will require an encoder chip.

Also, with the N64 you're going to need to amplify the Red, Green, and Blue signal lines, because they're uselessly weak as-is.

As for specific instruction...

RGB amp circuit

I can't seem to dig up the site for a pre-made RGB to component encoder I had previously discovered, but I'll search some more.

It should also be noted that any of those composite to RGB/Component/etc boxes don't actually produce a better image, it's just the same messy, garbage signal sent over a component connection. If you want real component output, you'll need to encode the RGB signal.

Vermilion
Posted: Wednesday, October 04, 2006 1:40:25 AM


Rank: Koopa Troopa
Groups: Member

Joined: 5/28/2005
Posts: 185
You should gut it and build a custom plexiglass case. :)

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