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Stamper brothers leave Rare Options · View
Aaron
Posted: Thursday, January 04, 2007 8:06:04 PM


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Quote:
More than two decades ago, brothers Chris and Tim Stamper cofounded Rare with company president Joel Hochberg. The pair stuck with the company from its days developing Nintendo Entertainment System games like R.C. Pro Am and Wizards & Warriors through its rise to prominence with the hit Nintendo 64 shooter GoldenEye and its eventual sale to Microsoft, which has so far yielded efforts like Perfect Dark Zero and Viva Pinata.

The Stampers' time at Rare is over, as Microsoft today confirmed a 1Up News report that the brothers have parted ways with the developer to pursue other opportunities. The publisher thanked the pair for their contributions to the studio and wished them luck in their future endeavors.

As for who will spearhead the company's development going forward, Microsoft is promoting from within. Mark Betteridge, a Rare employee of 19 years, will serve as Rare's studio director, while Gregg Mayles, "the creative force" behind Donkey Kong Country and Viva Piñata, among other titles, has been named Rare's creative director. Mayles will be responsible for overseeing all of the company's development as well as the creation of new intellectual properties.

Rare's next project is a new installment in its 3D platformer franchise Banjo Kazooie. Set for release on the Xbox 360, the game was originally announced at Microsoft's X06 press conference.


Source

Viva Pinata was the Stamper brothers idea. And it was the best Rare game made since Rare left Nintendo*Cough*MS buying Rare*Cough*

manuel
Posted: Thursday, January 04, 2007 8:27:09 PM


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I hope Nintendo hires the two guys. They're good game makers it seems.

May 16th...
Juggalo/Hulkamaniac
Posted: Thursday, February 01, 2007 3:21:08 PM


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I would'nt blame them for leaving. Rare has done crap-all since Goldeneye.



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David
Posted: Thursday, February 01, 2007 10:26:35 PM


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I'd pretty much agree with that. In my opinion, since being bought by microsoft they've (rare) not produced anything great (i'm not saying it's MS's fault though), but I haven't played "Viva Pinata" yet and it's supposedly good. Maybe they wanted a change? But Nintendo should hire them.

LOLCATZ
Luke
Posted: Thursday, February 01, 2007 10:56:12 PM


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"Juggalo/Hulkamaniac" wrote:
I would'nt blame them for leaving. Rare has done crap-all since Goldeneye.


Diddy Kong Racing
Banjo Kazooie
Jet Force Gemini
Donkey Kong 64
Banjo Tooie
Perfect Dark
Conker's Bad Fur Day

And despite what many will say, Kameo, and Perfect Dark Zero are pretty decent as well, certainly not as impressive as Goldeneye or Perfect Dark were when they were new, but not garbage as everyone claims.

Juggalo/Hulkamaniac
Posted: Friday, February 02, 2007 3:32:32 AM


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Yes, while those seven games were decent, they were only decent. Nothing mind blowing. What happened to Donkey Kong Country? A new Battletoads on the N64 would've been awesome.



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logandbz
Posted: Friday, February 02, 2007 3:47:48 PM


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Joined: 12/12/2005
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Location: Atomic FireBall factory... stealing FireBalls
"Juggalo/Hulkamaniac" wrote:
Yes, while those seven games were decent, they were only decent. Nothing mind blowing. What happened to Donkey Kong Country? A new Battletoads on the N64 would've been awesome.


Personally, I thought Perfect Dark WAS mind blowing... played the crap out of that game. Thats just me though.


"So this is how I get demoted to canning fish every day until I die!"
Juggalo/Hulkamaniac
Posted: Sunday, February 04, 2007 1:27:25 PM


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Location: Paradise, NL, Canada
Yeah, Perfect Dark.



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