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My first interact with Simon`s Quest Options · View
StreetFighter
Posted: Friday, January 07, 2005 9:25:28 AM


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When i first interact with this game,i feel some kind of fear,not just all-known fear,but like,mistycal,enigma-thing.What were your expirience,about first time?
Roth
Posted: Friday, January 07, 2005 2:15:47 PM


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Ah... the colors probably did that to you.

The first time I played it? I really don't remember... I do know that I really liked it the first time I played it. To this day it's still one of my favorite NES games!

http://robertlbryant.com
StreetFighter
Posted: Friday, January 07, 2005 6:43:02 PM


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Umm, i think music did it too :D
daynum
Posted: Saturday, January 08, 2005 12:08:19 PM


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The music is great. I've had the PAL version since I was young, but played the NTSC version the other day on an emulator and the music plays faster and cooler.

Roth
Posted: Saturday, January 08, 2005 4:33:03 PM


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"daynum" wrote:
The music is great. I've had the PAL version since I was young, but played the NTSC version the other day on an emulator and the music plays faster and cooler.


I've never played the PAL version, so I'll have to check the music out on that. When I put the game in and hit start, I can't help but hum with the town music! Classic game!

http://robertlbryant.com
matt111beer
Posted: Saturday, January 08, 2005 11:41:36 PM


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I wanted so hard to beat the game when I was younger, but now that im 22 and understand it better, I was able to beat it. I always loved it wether I could beat it or not maybe because that was like one of the first out of my first 10 or 15 games i ever owned for the nintendo.
Nes-a-holic
Posted: Monday, January 10, 2005 10:00:54 PM


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It's cool that the sequel is much more different then the rest of the series.Ofcourse they're all in the same style but Simon's Quest i like because of the difference in game play,daylight and darkness

My NES collection so far...
Roth
Posted: Monday, January 10, 2005 10:18:04 PM


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"Nes-a-holic" wrote:
...difference in game play,daylight and darkness


Yeah, that is definately one of the coolest parts of that game. Such a simple concept, yet it makes you feel more like a part of it. The fact that the enemies take more hits was just a smart way to go about it, too. Gives you a feeling of urgency to get to the next part before it gets dark!

http://robertlbryant.com
Shadow
Posted: Tuesday, January 11, 2005 2:57:08 PM


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"StreetFighter" wrote:
When i first interact with this game,i feel some kind of fear,not just all-known fear,but like,mistycal,enigma-thing.What were your expirience,about first time?


I was like "Awesome!" I traded Deadly Towers for it :lol:


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an administrator
Posted: Sunday, February 06, 2005 8:16:45 AM

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...
manuel
Posted: Sunday, February 06, 2005 8:21:54 AM


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Were there more hints about the game in the original (Japanese?) version?

May 16th...
an administrator
Posted: Sunday, February 06, 2005 8:24:55 AM

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...
manuel
Posted: Sunday, February 06, 2005 11:33:11 AM


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Then that's no good. :(

May 16th...
Kendry
Posted: Wednesday, March 23, 2005 8:04:03 PM

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"StreetFighter" wrote:
When i first interact with this game,i feel some kind of fear,not just all-known fear,but like,mistycal,enigma-thing.


I also felt fear. I was scared of the music : .
http://www.nesfiles.com/NES/Castlevania_II/cv2-pass.mid

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Luke
Posted: Wednesday, March 23, 2005 8:56:52 PM


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I just got this game today, my girlfriend is a CV fan, but I've not played it too much myself. I'll have to check this one out.

Juggalo/Hulkamaniac
Posted: Wednesday, April 06, 2005 5:00:59 PM


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Yeah, I was kind of scraed of it when i was younger and had nightmares. The never ending game with people who don't know how to talk right... scary!



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Malon_Forever
Posted: Wednesday, April 06, 2005 8:12:25 PM


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Thats the only CV game I own for my NES, and its great! The music really got me!

Cpt.Rad Spencer
Posted: Wednesday, April 06, 2005 10:21:45 PM


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yesss what a horrible night to have a curse. hehehe


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ToddVania
Posted: Saturday, April 01, 2006 2:53:09 PM

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I remember when I first played it the day/night format aggravated the hell out of me because you couldn't get into the shops, but after awhile realized that it was a perfect opportunity to use what I call the "shopping mall" effect in NES games--hanging out and killing things and collecting hearts. The "shopping mall effect," I've found, is useful in a LOT of NES games. I'd spend about an hour in Deadly Towers going back & forth in screens, killing things over & over, to get enough money for armor & such.
Ninja Gaiden
Posted: Saturday, April 01, 2006 9:27:43 PM

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Simons quest is a great game but it confuses me. The translation in the US version seems to be bad,A townsperson told me if i hit my head on a cliff I could proceed. And I actually TRIED IT but kept falling in the water and dying instead! Think im going to use a guide for this one.
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