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Game of the Week 40/2006: M.C. Kids Options · View
manuel
Posted: Monday, October 02, 2006 6:57:39 AM


Rank: Bowser
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Joined: 12/29/2004
Posts: 4,525
Location: not where I want to be now
By request of OneGenerationTooLate.

Personally I have played that game only on emulator so far, so I can't really tell if I like it.
The controls are good and the game is challenging, while not being too difficult. This surely looks like a title everybody should try if you haven't yet.


I can't find a better one, so if anybody has the cart and box, please scan or photograph them and put them on here.

In Europe, where the game came out first it was called McDonald Land.


More info on the game can be found on wikipedia or the developer's homepage.

Please add more info and stuff if you have. :)

May 16th...
daynum
Posted: Monday, October 02, 2006 10:01:41 AM


Rank: Hammer Bros.
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One of my favourite NES games. Got to say I dislike the shameless McDonalds promotion but once you get over that there is a great platformer to be found.

Uber Newb
Posted: Monday, October 02, 2006 1:03:23 PM


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I knew it!

Personally, I think the shameless corporate tie-in was what made the game so great. They could have hired any cheap-ass game creator they wanted, and ended up with a Transformers-type pile of crap and given the things away in Happy Meals. Instead, someone in McDonald's decided that they wanted to make a decent game. Bravo, you evil multinational corporation, you.


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Signature mostly fixed by Luke. ;)
Commander Campkill
Posted: Monday, October 02, 2006 1:38:10 PM


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i could never get into the game. i don't think it's really all that great, and that's why i sold it to someone on this site. i can't remember who it was now.

http://www.geocities.com/nes_life = NES_Life
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NES-RULE!
Posted: Monday, October 02, 2006 3:00:51 PM

Rank: Lakitu
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Joined: 12/24/2004
Posts: 777
Location: Haugesund, Rogaland
Well, OneGenerationTooLate was right about this one, I've got to give him that.

This was really an entertaining game from my side.

The controls were excellent, really simple to lead the character on.

Sound and music were great, not annoying at any point.

The playabilty was overall great, I just loved this game.

The funny thing is that I knew, but I just can't get used to that McDonald's is so old. I mean we got McDonald's in the late 90's in our town, so it's a little weird to play a game from that food chain as a NES game...

I understand OGTL got a bit upset when The Angry Nintendo Nerd said only bad things about this game, honestly, I didn't understand him either.

Great game!

Actually, not all was thinking. Some was plotting, some was planning, and finally the explaining of my plan which I plotted after I thought of it.
Malon_Forever
Posted: Monday, October 02, 2006 6:15:06 PM


Rank: Hammer Bros.
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Ah yes MC Kids. I love this game. An old friend of mine left his copy at my house before he moved, and still have it. Just listening to the music in the beginning makes me remember how much fun I had with it.

Teh_1337_muffinman
Posted: Monday, October 02, 2006 6:27:04 PM

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Ahem.

By the way, it turns out that it wasn't the Hamburgler that stole Ronald's magic bag, kids; It was TERRORISM!!!!

If you think you're right, you're probably wrong.
If you think you're wrong, you're being negative.
My thoughts are definitive; the universe is frequently wrong.
OneGenerationTooLate
Posted: Monday, October 02, 2006 6:40:41 PM


Rank: Bowser
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Joined: 6/28/2005
Posts: 2,793
Time for my dissapointing weigh-in, but I just have no energy to do feces-all after sitting in a classroom for 6 hours.


Great game, people normally bash it as being a "copy" of SMB3, which is true to an extent, but it also had many innovative ideas i've never seen pop up in a game, like the idea of the upside down walking,and the back arrows which send you frantically tumbling into gapless existence. Between that, the enemies and the landscaping, i can only think the people were shrooming while developing the game. If that is the case, I wish more game developers ate a couple grams of shrooms or LSD before going to work, becaue no game matches the kickass value of MC Kids.

and here's a better scan of the cart, taken from the home page.
http://www.nesfiles.com/NES/MC_Kids/MC_Kids_cart.jpg
Uber Newb
Posted: Monday, October 02, 2006 7:45:45 PM


Rank: Bowser
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I liked the little touches they added in, like the little gophers who hold shark fins over their heads on the cloud level.

And for the record, the blocks that send you all the way back to the level are my MORTAL ENEMIES.


The SiniLegion wants YOU!
Signature mostly fixed by Luke. ;)
Commander Campkill
Posted: Monday, October 02, 2006 8:02:19 PM


Rank: Hammer Bros.
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Joined: 1/28/2005
Posts: 1,962
Location: North Fort Myers, FL.
"OneGenerationTooLate" wrote:
had many innovative ideas i've never seen pop up in a game, like the idea of the upside down walking


Shatterhand did that before MC Kids :P

http://www.geocities.com/nes_life = NES_Life
http://users.ign.com/collection/campkill1387 = My Collection
OneGenerationTooLate
Posted: Monday, October 02, 2006 8:59:07 PM


Rank: Bowser
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Joined: 6/28/2005
Posts: 2,793
Well, yeah, the pure form of "upside down walking" but the method used to attain that privelege in MC Kids is such a stunning proposal it's utterly mind melting.
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