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 Rank: Koopa Troopa Groups: Member
Joined: 2/15/2005 Posts: 100 Location: Paradise, NL, Canada
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 If you ever visit Nintendo Player at www.nesplayer.com you will see that they are sponsered now by a website called www.nesreproductions.comThey actually take unreleased games like Kid Dracula, Sweet Home, and Parodius to name a few and place them in carts, labels (you pay for their work only) and they give it to you!
 "My No. 1 band, Rush, never even split up. Greatness always stays together." - Matt Striker
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 Rank: Bowser Groups: Member
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Joined: 12/29/2004 Posts: 4,525 Location: not where I want to be now
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Basically that's a cool idea. 8) I like it.
May 16th...
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 Rank: Koopa Troopa Groups: Member
Joined: 2/15/2005 Posts: 100 Location: Paradise, NL, Canada
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So, you know how to type perfect English? That's prety good! I can barely type French let alone German.
 "My No. 1 band, Rush, never even split up. Greatness always stays together." - Matt Striker
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 Rank: Bowser Groups: Member
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Joined: 12/13/2004 Posts: 3,577 Location: Ontario, Canada
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so basically they burn a ROM onto a cart... I wonder if they could do that with something like the much anticipated Grand Theftendo... since it's going to use a crazy custom mapper, I doubt it'll be possible.

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 Rank: Hammer Bros. Groups: Member
Joined: 1/7/2005 Posts: 1,251 Location: UK
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"Juggalo/Hulkamaniac" wrote:[img]
They actually take unreleased games like Kid Dracula, Sweet Home, and Parodius to name a few and place them in carts, labels (you pay for their work only) and they give it to you! I already have Parodius because it was released in PAL format 8) . I do think this is a cool idea. $35 is probably worth it to get California Raisins on cart. Definitely a good site for those who have all the official releases and want to move into the unreleased.
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 Rank: Bowser Groups: Member
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Joined: 12/29/2004 Posts: 4,525 Location: not where I want to be now
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That would be a great thing for people who program their own games, wouldn't it? 8)
May 16th...
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 Rank: Koopa Paratroopa Groups: Member
Joined: 1/13/2005 Posts: 492 Location: virginia
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"NES-Luke" wrote:so basically they burn a ROM onto a cart... I wonder if they could do that with something like the much anticipated Grand Theftendo... since it's going to use a crazy custom mapper, I doubt it'll be possible. thats exactly what i was wondering! hopefully they would cause that would rock
Come to my gaming forums! I also have downloadble movies music and more You must register for downloads http://www.nesandallgaming.tkor my hotwheels forums www.hotwheelscollector.tk~`Faille`~ Im drinking a mountain dew
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 Rank: Bowser Groups: Member
Joined: 12/18/2004 Posts: 2,642 Location: Danville, IL
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I definately think it's a cool idea! The less technically minded people (like me) wouldn't know how to go about it, so it would be cool to have a cart of that stuff... ...about the Grand Theftendo.... I don't think they'd be able too. I remember reading an article about dumping your own games onto hacks, and the same mapper has to be present on the cartridge, if I recall correctly. I think they'd have to have a whole new chip... http://robertlbryant.com
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 Rank: Koopa Paratroopa Groups: Member
Joined: 1/17/2005 Posts: 307 Location: IL, USA
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I think it's a cool idea, but the big problem I see is creating fradulent carts for sale on ebay or something. I have been wondering for a while how one would go about making a multi cart with good games, not just super arabian, mario, and 9999999 shooters. My 10-in-1 cart (10 is just an arbitrary upper bound) Mighty Final Fight Bonks Adventure Dodgeball Contra Mike Tysons Punchout Megaman 3 Gun.smoke Gradius Dr. Mario Tecmo Super Bowl Is it possible to make a multicart of this quality?
-jack http://www.bredberg.org/nes/bestGame.php
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 Rank: Bowser Groups: Member
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Joined: 12/13/2004 Posts: 3,577 Location: Ontario, Canada
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I think it would be possible as long as all of the games on the cart used the same mapper. although it would take some larger ROM chips, as well as the fact that someone would have to write a front-end for it so you could select which game you wanted to play. but if those criteria were met I would assume it to be possible.

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 Rank: Bowser Groups: Member
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Joined: 12/29/2004 Posts: 4,525 Location: not where I want to be now
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The size of the rom chips are no problem. You can fit a thousand times as many data on today's chips as you could back then. And the carts are so big, you might even put on several mappers in the cart. Or is that impossible?
May 16th...
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 Rank: Bowser Groups: Member
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Joined: 12/13/2004 Posts: 3,577 Location: Ontario, Canada
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"manuel" wrote:The size of the rom chips are no problem. You can fit a thousand times as many data on today's chips as you could back then. And the carts are so big, you might even put on several mappers in the cart. Or is that impossible? I'm not sure you could use more than one mapper on a cart, that would take some thinking to get working properly... if it could even be done. Since the mapper is linked directly with the roms, and other hardware.

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 Rank: Bowser Groups: Member
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Joined: 12/29/2004 Posts: 4,525 Location: not where I want to be now
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So if you'd take one rom chip and one mapper for each game? ... What I don't know is how big those mappers are. Do they take up much space within the cart?
May 16th...
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 Rank: Bowser Groups: Member
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Joined: 12/13/2004 Posts: 3,577 Location: Ontario, Canada
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I don't think they take up much space, although they would have to be wired up to the ROM chip properly. making more than one mapper per cart very difficult. as for a ROM chip for each game, you could put them all on one chip, but then you would need to write a program for the NES to select which game you wanted to run.

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 Rank: Bowser Groups: Member
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Joined: 12/29/2004 Posts: 4,525 Location: not where I want to be now
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That shouldn't be the biggest problem for a programmer, right?
But wiring up so many things might become a problem.
When all the games used the same mapper, it'd be possible to have one's top10 games on 1 cart, right? (Just as uglyjack asked)
May 16th...
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 Rank: Bowser Groups: Member
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Joined: 12/13/2004 Posts: 3,577 Location: Ontario, Canada
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yes, if all the games used the same mapper it would be much more simple, you'd just need to have someone write the loader for it so you could select the game you wanted to play, which I would image would be a simple task for anyone that knows 6502 assembly.

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 Rank: Koopa Paratroopa Groups: Member
Joined: 11/29/2004 Posts: 396 Location: Holland
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I'd rather spend money on the real deal too, although it would be fun to have a cart or 2 but not really my aim at the moment. My NES collection so far...
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 Rank: Bowser Groups: Member
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Joined: 12/13/2004 Posts: 3,577 Location: Ontario, Canada
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"Nes-a-holic" wrote:I'd rather spend money on the real deal too, although it would be fun to have a cart or 2 but not really my aim at the moment. I think this is aimed at people that wanted to get hacked, or original games on a cart, I'd much rather have the original too, but for games that weren't released, or were made by some homebrew people this looks like the only option.

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 Rank: Koopa Troopa Groups: Member
Joined: 2/1/2005 Posts: 131 Location: Dhaka
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"NES-Luke" wrote:yes, if all the games used the same mapper it would be much more simple, you'd just need to have someone write the loader for it so you could select the game you wanted to play, which I would image would be a simple task for anyone that knows 6502 assembly. I was wondering, how does 8086 assembly compare with 6502, when mapping roms and making emulators.
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 Rank: Bowser Groups: Member
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Joined: 12/13/2004 Posts: 3,577 Location: Ontario, Canada
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to be perfectly honest I don't know any assembly, although I would assume they are quite different. But as with most lanuages, probably not that hard to pick up of you're familiar with another one of the same level and type. I know there are a lot of tutorials out there for programming the Atari consoles, as well as the NES. I found this site with a quick google, it seems to have a lot of source available, as well as projects listed. maybe it would be helpful in this case.

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