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 Rank: Bowser Groups: Member
, Moderators
Joined: 12/13/2004 Posts: 3,577 Location: Ontario, Canada
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While browsing around, I discovered what could possibly be the most cool NES clone ever. it's from the Messiah guys, the same people who make the wireless controllers. and includes support for those controllers. http://www.playmessiah.com/onlinestore/index.htm

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 Rank: Koopa Paratroopa Groups: Member
Joined: 5/12/2005 Posts: 292 Location: San Antonio, Tx USA
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Wow, this looks amazing. I wish I would have waited and bought this one.
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 Rank: Bowser Groups: Member
, Moderators
Joined: 12/29/2004 Posts: 4,525 Location: not where I want to be now
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Hey, that thing looks nice. :)
I just hope Nintendo won't sue them for something.
May 16th...
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 Rank: Hammer Bros. Groups: Member
Joined: 4/14/2005 Posts: 1,655 Location: Hyrule
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wow, that does look cool 8)
LOLCATZ
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 Rank: Lakitu Groups: Member
Joined: 2/25/2005 Posts: 751
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That is really bad-ass looking. I love that design and i hope i can play that someday.
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 Rank: Koopa Troopa Groups: Member
Joined: 5/13/2005 Posts: 26
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That does look pretty slick. If i had the money id get one.
I wonder if they could have fixed the blinking screen problem that i had with all of my older nintendos :P
oi!
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 Rank: Koopa Troopa Groups: Member
Joined: 4/19/2005 Posts: 80
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Wow. I noticed it had a rumble feature... how would that work? It wouldn't work in old / official controllers, would the wireless controllers by Messiah have rumble? Or would the wireless controllers not have rumble in order to save batteries (like Gamecube's wavebirds). What games would even have rumble...? so many questions! NES images gallery!
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 Rank: Hammer Bros. Groups: Member
Joined: 1/7/2005 Posts: 1,251 Location: UK
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The rumble will work on all games. It works by sending part of the sound signal from the game to the contoller. I'd imagine it will only work with the controllers they provide.
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 Rank: Koopa Troopa Groups: Member
Joined: 4/19/2005 Posts: 80
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Hmm, what a cool idea :) Now I definately have to get one :( NES images gallery!
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 Rank: Koopa Troopa Groups: Member
Joined: 5/29/2005 Posts: 25 Location: Minneapolis, MN
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The original games weren't programmed with a rumble feature, so how would it know when to rumble? Or would it just rumble randomly? I don't think that a rumble feature could be done successfully unless you reprogram the games.
-Dan
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 Rank: Bowser Groups: Member
, Moderators
Joined: 12/13/2004 Posts: 3,577 Location: Ontario, Canada
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"StayPuft" wrote:The original games weren't programmed with a rumble feature, so how would it know when to rumble? Or would it just rumble randomly? I don't think that a rumble feature could be done successfully unless you reprogram the games. Thank you ever so much for taking the time to read the thread before posting. this has been covered is this same thread.

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 Rank: Bowser Groups: Member
Joined: 12/18/2004 Posts: 2,642 Location: Danville, IL
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I still don't think I quite understand myself. I think what StayPuft is asking is how would the feature work with every game? The sound part being the origin from where the rumble will take place is understood. The main thing is, will it just rumble when you A.) Shoot Mario's Fireball B.) Make Mario Jump C.) Wag Mario's Tail etc. etc. If it just goes by every sound, that's gonna be one over-used feature! Since technology is more advanced now, is it possible that they have every game's sound somehow mapped out to make the rumble when it's a nice complement? http://robertlbryant.com
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