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Luke
Posted: Tuesday, May 24, 2005 2:55:19 PM


Rank: Bowser
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Joined: 12/13/2004
Posts: 3,577
Location: Ontario, Canada
While browsing around, I discovered what could possibly be the most cool NES clone ever. it's from the Messiah guys, the same people who make the wireless controllers. and includes support for those controllers.


http://www.playmessiah.com/onlinestore/index.htm

toubabokoomi
Posted: Tuesday, May 24, 2005 3:00:29 PM


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Joined: 5/12/2005
Posts: 292
Location: San Antonio, Tx USA
Wow, this looks amazing. I wish I would have waited and bought this one.

manuel
Posted: Tuesday, May 24, 2005 3:49:08 PM


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Joined: 12/29/2004
Posts: 4,525
Location: not where I want to be now
Hey, that thing looks nice. :)

I just hope Nintendo won't sue them for something.

May 16th...
David
Posted: Tuesday, May 24, 2005 3:55:12 PM


Rank: Hammer Bros.
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Joined: 4/14/2005
Posts: 1,655
Location: Hyrule
wow, that does look cool 8)

LOLCATZ
Ninja Gaiden
Posted: Tuesday, May 24, 2005 4:31:41 PM

Rank: Lakitu
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Joined: 2/25/2005
Posts: 751
That is really bad-ass looking. I love that design and i hope i can play that someday.
coleco
Posted: Tuesday, May 24, 2005 11:58:16 PM

Rank: Koopa Troopa
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Joined: 5/13/2005
Posts: 26
That does look pretty slick. If i had the money id get one.

I wonder if they could have fixed the blinking screen problem that i had with all of my older nintendos :P

oi!
Walrii
Posted: Wednesday, May 25, 2005 12:10:14 AM

Rank: Koopa Troopa
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Joined: 4/19/2005
Posts: 80
Wow. I noticed it had a rumble feature... how would that work? It wouldn't work in old / official controllers, would the wireless controllers by Messiah have rumble? Or would the wireless controllers not have rumble in order to save batteries (like Gamecube's wavebirds).

What games would even have rumble...? so many questions!

NES images gallery!
daynum
Posted: Wednesday, May 25, 2005 8:20:04 AM


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Joined: 1/7/2005
Posts: 1,251
Location: UK
The rumble will work on all games. It works by sending part of the sound signal from the game to the contoller. I'd imagine it will only work with the controllers they provide.

Walrii
Posted: Thursday, May 26, 2005 2:08:25 AM

Rank: Koopa Troopa
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Joined: 4/19/2005
Posts: 80
Hmm, what a cool idea :)

Now I definately have to get one :(

NES images gallery!
StayPuft
Posted: Monday, May 30, 2005 12:04:16 AM


Rank: Koopa Troopa
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Joined: 5/29/2005
Posts: 25
Location: Minneapolis, MN
The original games weren't programmed with a rumble feature, so how would it know when to rumble? Or would it just rumble randomly? I don't think that a rumble feature could be done successfully unless you reprogram the games.

-Dan
Luke
Posted: Monday, May 30, 2005 12:16:53 AM


Rank: Bowser
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Joined: 12/13/2004
Posts: 3,577
Location: Ontario, Canada
"StayPuft" wrote:
The original games weren't programmed with a rumble feature, so how would it know when to rumble? Or would it just rumble randomly? I don't think that a rumble feature could be done successfully unless you reprogram the games.


Thank you ever so much for taking the time to read the thread before posting. this has been covered is this same thread.

Roth
Posted: Monday, May 30, 2005 7:38:28 AM


Rank: Bowser
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Joined: 12/18/2004
Posts: 2,642
Location: Danville, IL
I still don't think I quite understand myself. I think what StayPuft is asking is how would the feature work with every game? The sound part being the origin from where the rumble will take place is understood. The main thing is, will it just rumble when you

A.) Shoot Mario's Fireball
B.) Make Mario Jump
C.) Wag Mario's Tail etc. etc.

If it just goes by every sound, that's gonna be one over-used feature! Since technology is more advanced now, is it possible that they have every game's sound somehow mapped out to make the rumble when it's a nice complement?

http://robertlbryant.com
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